The place where I keep my work. From pencil drawings, 3d, works-in-progress, and more.
Tuesday, August 27, 2013
Rendering Experiments
After my last post I felt like taking another stab at lighting, which I'm not too great at. This time around I lit Marie with three lights, one blue (side), one orange (back), and a slightly red main light source (front). Somewhat happy with how it looked I tried it again messing with the focal length of the camera and depth of field. Which resulted in a neat upshot I thought so I put it up here as well. Now I know that presentation wise it's best to put the model on a 50% grey background, but I'm a big fan of Chiaroscuro and having the black background is just kind of an aesthetic I've grown to like. Although the lights are far too bright here to achieve the proper effect haha.
In other news, I'm sporting a pretty powerful new computer, it's been kicking some serious a** in all my 3d applications. (It did cost me a pretty penny though...) Got these renders with extremely high settings all checked-on done in like a minute each. It's been night and day compared to my old computer. My old one served me well, but if I'm going to make this art thing a career I needed a better workstation.
Also big shout out to our Rigger Mike Swann, for rigging all our characters for First Contact. Went to hell and back getting our characters to work, my hat goes off to him. All that fancy rigging code and script is all black magic to me haha.
Labels:
Armor,
Character,
Christopher Montague,
Digital,
First Contact,
Girl,
lighting,
Maya 2013,
Sci-Fi,
Science Fiction,
Space,
zBrush
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