Friday, January 27, 2012

Humanities Colored!

Hey all, colored my older post up trying to match the random rather colorful style I stumbled upon last night with Lilith. I know the process I used, but it just doesn't quite work for me here. The top left being the worst offender. I think the style I used before lent itself more towards the abstract squiggles I used to define the surface of the armor. Unlike here with everything clearly defined. I could use highlights and shadows to create forms that I just can't do here. It's one theory though, could be something else entirely for all I know. Which isn't as much as I'd like to think. Oh well more practice will iron it out hopefully.

Thursday, January 26, 2012

Lilith Colored



Just couldn't stop after I did a quick greyscale. I've been going nuts drawing lately, maybe I've unlocked my inner potential? Most likely, I think I've lost some semblance of my sanity. (Or maybe it's the fact I haven't slept in over 48 hours.) No animator, concept artist I've ever met has seemed well... stable haha. Maybe that's why they can crank out all the cool stuff we see?

Wednesday, January 25, 2012

Paul Richards Style Test



Was looking over Paul Richard's work on Darksiders, and I felt like trying to see if I could nab his style. I believe the concept was for the character Lilith, who didn't make it in game. Took me awhile to get a feel for, but I think I got some of it down. A lot of transitions from small to large, and curves... lots of them. Also drawing the rough-in quickly to get a strong sense of flow and gesture. Then it's just refining from there I thinks. Finished it up in my Art History class tonight, and as an added bonus real notes are being taken for once haha.

Tuesday, January 24, 2012

Rigging HW 2

Once again here's some weekly progress I have to post for HW. Had to rig the arms and legs for 3 different skeletons. Wasn't too hard, doesn't matter about their shape. Still rigs the same way, at least for a human I guess.

Saturday, January 21, 2012

zBrush Round 3

Forgot I did this yesterday. Anyways I did this before I did Death's Mask, on Friday. I was helping a friend with homework at school, and my other friend came in and asked for some help getting to know zBrush. So I showed him the basics cause he missed the first day. So I just decided to make my effort helping him, an exercise for me. Since the mouse was the only thing I had to work with, I went from beginning to end with this face only using a mouse. Which while a bit cumbersome and slow, is manageable. I didn't get the time to make ears or the eyes, but it was a fun demo to do. Once again proving my professors right, there's is no magical brush, program, or tool that will make you good instantly.

The Mask of Death



Couldn't sleep so I fired up zBrush and sculpted the Death's mask from Darksiders 2. Which I can't wait to play. Anyways no artsy stuff out of me for this one haha, wasn't my concept. I really think I could make this whole zBrush thing work for me. I've never really done stuff for fun in a 3D program until now. I really enjoyed sculpting with real clay, spent hours working with it. Figures I'd enjoy a digital version of that just as much. Turning a circle into something like this, is just too much fun. Anyways I did a quick paintover to make this into a contest entry to win a real mask haha. I'll post a thumbnail  below.

Friday, January 20, 2012

Progress....

Not much progress since my last post of this, the only real changes are around the face and shoulders. Mainly because I haven't felt like working on it as much after school started back up. I think I might do a revisioning of this piece. I was thinking expanding the shot into more of a landscape, and shrinking down the already finished work above, so I don't have to worry about details. Maybe show her destination, something like a large ruin in the distance. Who knows? Anyways, kind of bummed that I've been neglecting this after I was so excited working on it in the beginning. Oh well, who knows what the future will hold eh?