Showing posts with label Maya 2012. Show all posts
Showing posts with label Maya 2012. Show all posts

Sunday, October 27, 2013

Davy Be Done

Well I finished Davy, and so here he is. Wasn't happy with Maya renders, so I tried it through Marmoset Toolbag. Guess this is equivalent to a realtime game render? Anyways I also learned what the heck an emissive map was, which wasn't too hard to get to work. So yeah here's my stab at the SC2, Gears, Halo armors with a bit of my last sci-fi soldier all mixed together. I believe 5992 polys ends up being about 11k tris, if that's more your thing. Almost the same as the Berserker from Gears of War 1 I have sitting on my external hard drive. So, I think I did alright hopefully, my professor say it isn't low enough. So I'm gonna try harder with my next character for portfolio. First time I've managed to get a real character all on one UV page before as well, and at 2048. I'm really happy with how this turned out. Now to get crackin on the next one, only 6 weeks left for me... no pressure lol.

Tuesday, August 27, 2013

Red Light


Found a render I did of Marie while cleaning out some folders on my portable hard drive. Figured I might as well load it up. I think I was playing with rim lighting in Maya when I did this. Not much else to say haha.

Saturday, April 13, 2013

Workin' like crazy


I've been slaving away like mad over the last few months on a group project at school. It'll be an animated short, that we only get around 22 weeks to do stuff in, and the space marine here is one of the things I've been working on for it. So in about 9 more weeks my Team should hopefully have a finished product that we're proud of. Got a lot of my friends working on the team as well and we're hauling ass trying to be the best short ever made for all time in that class. Plus, I get to see my character move which is cool. I'll try to post more frequently again as well, been so busy I don't usually have anything to post here.

Thursday, March 22, 2012

Beserker Rig


My final for my 3D Character Rigging class. Picked the Berserker from Gears of War 1. I really did have fun with this, which was contrary to my view of rigging going in to the class. I had a lot of fun working on it, and that counter-balanced all the frustration rigging this mesh generated haha.

It's not a real fancy rig with nice facial controls, and things but for a basic rig... I think it's good. I mean you can make it dance if you wanted, and honestly who wouldn't want to see a Berserker dance?

Wednesday, February 8, 2012

Rigging Homework

Rigging homework post again. Had to rig the legs and spines of these cat-like skeletons.

Wednesday, February 1, 2012

El Gato Del Rig

More required rigging homework posts. Had to build a skeleton for this cat.

Tuesday, January 24, 2012

Rigging HW 2

Once again here's some weekly progress I have to post for HW. Had to rig the arms and legs for 3 different skeletons. Wasn't too hard, doesn't matter about their shape. Still rigs the same way, at least for a human I guess.

Wednesday, January 18, 2012

Gettin' Riggy

Per request of my school's new academic director for my major and my professor for my Rigging class, I've posted a screencap of my homework to post online for all to see. Not much for me to say artistically. Gave him the best skeleton I could, as far as my rigging knowledge is concerned.