The place where I keep my work. From pencil drawings, 3d, works-in-progress, and more.
Showing posts with label Maya 2012. Show all posts
Showing posts with label Maya 2012. Show all posts
Sunday, October 27, 2013
Davy Be Done
Well I finished Davy, and so here he is. Wasn't happy with Maya renders, so I tried it through Marmoset Toolbag. Guess this is equivalent to a realtime game render? Anyways I also learned what the heck an emissive map was, which wasn't too hard to get to work. So yeah here's my stab at the SC2, Gears, Halo armors with a bit of my last sci-fi soldier all mixed together. I believe 5992 polys ends up being about 11k tris, if that's more your thing. Almost the same as the Berserker from Gears of War 1 I have sitting on my external hard drive. So, I think I did alright hopefully, my professor say it isn't low enough. So I'm gonna try harder with my next character for portfolio. First time I've managed to get a real character all on one UV page before as well, and at 2048. I'm really happy with how this turned out. Now to get crackin on the next one, only 6 weeks left for me... no pressure lol.
Tuesday, August 27, 2013
Red Light
Saturday, April 13, 2013
Workin' like crazy
I've been slaving away like mad over the last few months on a group project at school. It'll be an animated short, that we only get around 22 weeks to do stuff in, and the space marine here is one of the things I've been working on for it. So in about 9 more weeks my Team should hopefully have a finished product that we're proud of. Got a lot of my friends working on the team as well and we're hauling ass trying to be the best short ever made for all time in that class. Plus, I get to see my character move which is cool. I'll try to post more frequently again as well, been so busy I don't usually have anything to post here.
Labels:
Armor,
Character,
Christopher Montague,
CS6,
Digital,
First Contact,
Girl,
Ironman,
Maya 2012,
Mercenary,
Photoshop,
Space,
Turnaround,
zBrush
Thursday, March 22, 2012
Beserker Rig
It's not a real fancy rig with nice facial controls, and things but for a basic rig... I think it's good. I mean you can make it dance if you wanted, and honestly who wouldn't want to see a Berserker dance?
Wednesday, February 8, 2012
Wednesday, February 1, 2012
Tuesday, January 24, 2012
Rigging HW 2
Once again here's some weekly progress I have to post for HW. Had to rig the arms and legs for 3 different skeletons. Wasn't too hard, doesn't matter about their shape. Still rigs the same way, at least for a human I guess.
Wednesday, January 18, 2012
Gettin' Riggy
Per request of my school's new academic director for my major and my professor for my Rigging class, I've posted a screencap of my homework to post online for all to see. Not much for me to say artistically. Gave him the best skeleton I could, as far as my rigging knowledge is concerned.
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