The place where I keep my work. From pencil drawings, 3d, works-in-progress, and more.
Showing posts with label Mercenary. Show all posts
Showing posts with label Mercenary. Show all posts
Sunday, October 27, 2013
Davy Be Done
Well I finished Davy, and so here he is. Wasn't happy with Maya renders, so I tried it through Marmoset Toolbag. Guess this is equivalent to a realtime game render? Anyways I also learned what the heck an emissive map was, which wasn't too hard to get to work. So yeah here's my stab at the SC2, Gears, Halo armors with a bit of my last sci-fi soldier all mixed together. I believe 5992 polys ends up being about 11k tris, if that's more your thing. Almost the same as the Berserker from Gears of War 1 I have sitting on my external hard drive. So, I think I did alright hopefully, my professor say it isn't low enough. So I'm gonna try harder with my next character for portfolio. First time I've managed to get a real character all on one UV page before as well, and at 2048. I'm really happy with how this turned out. Now to get crackin on the next one, only 6 weeks left for me... no pressure lol.
Sunday, September 1, 2013
Something Cartoony
Just wanted to get something out there that wasn't 3d. Plus, I couldn't sleep. So I drew Marie without her helmet. I wanted to do it all fancy-like but I couldn't spend too long on this. As I type right now my eyes want to close so bad haha. Off to bed as soon as I post this.
Tuesday, August 27, 2013
Red Light
Sunday, August 25, 2013
Espacio Pistolero
I think this was a quick sketch during one of the many burnouts I suffered while working on our Production Studio short First Contact. Again it was Marie but no face mask this time around. I think I was trying to figure out how her face would actually fit inside of the helmet. Much to my dismay when I tried it in 3d, they didn't line up haha.
Doing these little sketches every now and then between all the hard workall most of my team was doing was probably the only reason most of us didn't lose it. Probably that and lots of angry car rides home...
I'll be sure to post a link to the short when we fine tune it some more, which should be soon hopefully.
Doing these little sketches every now and then between all the hard work
I'll be sure to post a link to the short when we fine tune it some more, which should be soon hopefully.
Saturday, April 13, 2013
Workin' like crazy
I've been slaving away like mad over the last few months on a group project at school. It'll be an animated short, that we only get around 22 weeks to do stuff in, and the space marine here is one of the things I've been working on for it. So in about 9 more weeks my Team should hopefully have a finished product that we're proud of. Got a lot of my friends working on the team as well and we're hauling ass trying to be the best short ever made for all time in that class. Plus, I get to see my character move which is cool. I'll try to post more frequently again as well, been so busy I don't usually have anything to post here.
Labels:
Armor,
Character,
Christopher Montague,
CS6,
Digital,
First Contact,
Girl,
Ironman,
Maya 2012,
Mercenary,
Photoshop,
Space,
Turnaround,
zBrush
Friday, February 8, 2013
Space Marines!
All finished sculpting! Now all my problems focus on getting this into a working version for Maya to get all rigged.
Wednesday, February 6, 2013
zBrush Preview
Hey everyone, it's been a crazy few weeks since I've gotten back to school. We're doing a massive group project over 2 quarters, and it's shaping up to be epic as hell. Got all the best in our major at the campus in the class and we're determined to see this through and succeed.
Anyways I feel terrible not posting as much as I used to here, it really is a nagging thought in my head everytime I'm on a computer. So, here's something at least. One of our characters for the short we're working on. I'll upload a complete turnaround once she's finished, also a big thanks to Eat3D's hard surface zBrush videos, they were instrumental in getting this done. Though the second video of the series is the best at explaining the process.
Can't wait to get our project done, we've all learned new programs. Vue, Topogun (New to us!), and dDO. So here's looking forward to my lil' space lady here running around and fighting stuff. Wish us luck all you anonymous visitors!
Anyways I feel terrible not posting as much as I used to here, it really is a nagging thought in my head everytime I'm on a computer. So, here's something at least. One of our characters for the short we're working on. I'll upload a complete turnaround once she's finished, also a big thanks to Eat3D's hard surface zBrush videos, they were instrumental in getting this done. Though the second video of the series is the best at explaining the process.
Can't wait to get our project done, we've all learned new programs. Vue, Topogun (New to us!), and dDO. So here's looking forward to my lil' space lady here running around and fighting stuff. Wish us luck all you anonymous visitors!
Saturday, January 26, 2013
Sketchy Suit
Been busy lately, starting a massive group project. Should be really badass when we finished. Anyways this is a cartoony version of the zBrush sculpt I'm working on for the short. Wanted to figure out some form of color scheme. I originally wanted her armor to be some sort of color, and her accent lights to be white. It never wanted to look right though, so I ended up with the reverse of what I wanted. Which I don't think looks too bad, I like it at least. Her 'eye' I should also explain is a holographic display thing, I guess kind of like the Cylon eyes. Except this one doesn't always move from side to side, I guess a cyclops would be a better example. We were thinking about maybe doing a kind of inside the helmet shot like you see in Iron Man to see her face as our short goes on.
Hopefully I get the actual model done soon as it is much more impressive than this lil' sketch I have here. Learning a bunch of cool zBrush stuff for hard surface modeling, and I think it looks pretty darn cool so far.
In other news, Happy New Year, and I've also gotten an internship doing some stuff for a local PBS station. Doing pre production work for a short they're planning. I'll be sure to upload that stuff too if I can.
Hopefully I get the actual model done soon as it is much more impressive than this lil' sketch I have here. Learning a bunch of cool zBrush stuff for hard surface modeling, and I think it looks pretty darn cool so far.
In other news, Happy New Year, and I've also gotten an internship doing some stuff for a local PBS station. Doing pre production work for a short they're planning. I'll be sure to upload that stuff too if I can.
Wednesday, January 18, 2012
Humanities & Drawing 2
Once again Gen Eds prove how much they make me draw in such a short (relatively) amount of time. Anyways I thought I'd revisit my Mercenary Girl from almost a year ago that I posted here. Still pulling from my love of warrior women. I tried to keep my themes from the last one which were the obligatory skin-tight suit, gun, visor, and some sort of armor-like bits. I also added a re-modified version of one of my oldest characters as like a cutesy side-kick. My favorite idea I added to this whole piece was the area of the head, shaved back to reveal a barcode. I thought it added an idea of what the world she lives in would be like. An oppressive totalitarian regime, where humans are coded and tracked? The amount of stuff I could think up to make sense of that barcode is almost endless, and a fun exercise. The mental references I tried to use consisted of Starcraft: Ghost, Blade Runner, and more of an Anime-like set of armor. You know the fanciful, not really practical stuff, mostly that hip/waist piece I'm not sure it's entirely practical.
Anyways, I ditched most of the fanciful stuff in the smaller sketch. Simple pouches along the belt, and a leg strap with some ammunition on it. Kept the little companion, just having it is fun I think. Maybe that's why anime runs rampant with cutesy sidekicks haha. Played with some expressions for him along the bottom.
Friday, April 15, 2011
Mercenary Gurl
Had this sitting around in my sketchbook for like a month. Figured I should get it uploaded haha. Anyways, it's kind of an amalgamation of all my favorite sci-fi sort of I guess warrior women, or super sci-fi assassins. Mostly pulling from the awesome ghost units (and the super cool ghost Nova) from Starcraft by the folks at Blizzard.
Just threw on everything I could mostly. The thigh holstered pistol, large combat knife, a bandolier around the leg with bullets, tech goggles, and a sort of backpack assembly that also holds a larger, I suppose assault rifle or SMG. All the fun stuff you want a space soldier to have. Plus a skin tight suit, because well... clothing is hard to draw haha
Just threw on everything I could mostly. The thigh holstered pistol, large combat knife, a bandolier around the leg with bullets, tech goggles, and a sort of backpack assembly that also holds a larger, I suppose assault rifle or SMG. All the fun stuff you want a space soldier to have. Plus a skin tight suit, because well... clothing is hard to draw haha
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