The place where I keep my work. From pencil drawings, 3d, works-in-progress, and more.
Showing posts with label Ironman. Show all posts
Showing posts with label Ironman. Show all posts
Saturday, September 7, 2013
HUDs Up
Work in progress render for the HUD/face of Marie for First Contact. The changes from the original (albeit rushed) first version are pretty dramatic. Having actual hair for one was a pretty big deal haha. Only thing left for me to do is play with the spec map to behave more like I want, and I'm calling this done. Gonna be a nice improvement over our placeholder.
Saturday, April 13, 2013
Workin' like crazy
I've been slaving away like mad over the last few months on a group project at school. It'll be an animated short, that we only get around 22 weeks to do stuff in, and the space marine here is one of the things I've been working on for it. So in about 9 more weeks my Team should hopefully have a finished product that we're proud of. Got a lot of my friends working on the team as well and we're hauling ass trying to be the best short ever made for all time in that class. Plus, I get to see my character move which is cool. I'll try to post more frequently again as well, been so busy I don't usually have anything to post here.
Labels:
Armor,
Character,
Christopher Montague,
CS6,
Digital,
First Contact,
Girl,
Ironman,
Maya 2012,
Mercenary,
Photoshop,
Space,
Turnaround,
zBrush
Wednesday, November 28, 2012
IronCop
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