The place where I keep my work. From pencil drawings, 3d, works-in-progress, and more.
Tuesday, January 24, 2012
Rigging HW 2
Once again here's some weekly progress I have to post for HW. Had to rig the arms and legs for 3 different skeletons. Wasn't too hard, doesn't matter about their shape. Still rigs the same way, at least for a human I guess.
Saturday, January 21, 2012
zBrush Round 3
Forgot I did this yesterday. Anyways I did this before I did Death's Mask, on Friday. I was helping a friend with homework at school, and my other friend came in and asked for some help getting to know zBrush. So I showed him the basics cause he missed the first day. So I just decided to make my effort helping him, an exercise for me. Since the mouse was the only thing I had to work with, I went from beginning to end with this face only using a mouse. Which while a bit cumbersome and slow, is manageable. I didn't get the time to make ears or the eyes, but it was a fun demo to do. Once again proving my professors right, there's is no magical brush, program, or tool that will make you good instantly.
The Mask of Death
Friday, January 20, 2012
Progress....
Not much progress since my last post of this, the only real changes are around the face and shoulders. Mainly because I haven't felt like working on it as much after school started back up. I think I might do a revisioning of this piece. I was thinking expanding the shot into more of a landscape, and shrinking down the already finished work above, so I don't have to worry about details. Maybe show her destination, something like a large ruin in the distance. Who knows? Anyways, kind of bummed that I've been neglecting this after I was so excited working on it in the beginning. Oh well, who knows what the future will hold eh?
Thursday, January 19, 2012
Art History Sketches
Well these are my sketches from my Art History class, a lot of stuff in class so far as focused on those classical greek statues, among other things. Anyways it seemed to make me want to draw my own. So I did. No real design stuff with these, just anatomy. Which reminds me I should take another look at proper anatomy on the back again.
Wednesday, January 18, 2012
Gettin' Riggy
Per request of my school's new academic director for my major and my professor for my Rigging class, I've posted a screencap of my homework to post online for all to see. Not much for me to say artistically. Gave him the best skeleton I could, as far as my rigging knowledge is concerned.
Humanities & Drawing 2
Once again Gen Eds prove how much they make me draw in such a short (relatively) amount of time. Anyways I thought I'd revisit my Mercenary Girl from almost a year ago that I posted here. Still pulling from my love of warrior women. I tried to keep my themes from the last one which were the obligatory skin-tight suit, gun, visor, and some sort of armor-like bits. I also added a re-modified version of one of my oldest characters as like a cutesy side-kick. My favorite idea I added to this whole piece was the area of the head, shaved back to reveal a barcode. I thought it added an idea of what the world she lives in would be like. An oppressive totalitarian regime, where humans are coded and tracked? The amount of stuff I could think up to make sense of that barcode is almost endless, and a fun exercise. The mental references I tried to use consisted of Starcraft: Ghost, Blade Runner, and more of an Anime-like set of armor. You know the fanciful, not really practical stuff, mostly that hip/waist piece I'm not sure it's entirely practical.
Anyways, I ditched most of the fanciful stuff in the smaller sketch. Simple pouches along the belt, and a leg strap with some ammunition on it. Kept the little companion, just having it is fun I think. Maybe that's why anime runs rampant with cutesy sidekicks haha. Played with some expressions for him along the bottom.
Subscribe to:
Posts (Atom)







