Showing posts with label Maya 2011. Show all posts
Showing posts with label Maya 2011. Show all posts

Tuesday, December 13, 2011

Materials & Lighting Final

Here's my quick demo reel of the projects I did in my Materials and Lighting class. First was a still life, I just picked a bunch of stuff I liked. Second was an Outdoor scene, and I had a lot of trouble with that one. I did a different scene right up until the day before class, then I changed it that day and finished the railroad tracks you see in the video. Finally we have my spaceship command bridge on what my professor said was the "dirtiest f•••ing spaceship he's ever seen" which is mostly my fault haha, I'm planning on working over the whole thing, or doing a new scene over break. Cause I'm not too happy with it. Especially compared to my friend's final, his was really great. I don't feel like I deserve an A compared to what he did. Just have to put more practice into materials and lighting, just giving up cause you aren't good at something is dumb. Practice and more practice is the only way you'll get better

Thursday, September 22, 2011

Titan Wireframe

One of my friends requested a wireframe for my vehicle, so here it is.
133k faces

Tuesday, September 20, 2011

Saving the Day...

...one Nuke at a time. Anyways here's my final for my Camera Techniques class. Nothing special about the animation, more of a pre-vis sort of thing. All about the camera shots, and apparently I did a good job which was contrary to my belief the day before class. So much stress is off my back now that I got this done.

Friday, September 9, 2011

The Titan

A quick AO pass of my vehicle for my camera techniques class. It started as a mech, but then that was shot down by my professor, so a truck with a giant missile on it's back was apparently the next best thing. Anyways I did go easy on the tires, since my computer at home can't handle complex ones. And also if you think you're going to put rivets on something when you start it. Put them on immeadiately, doing them all by hand after the fact, is a giant pain lol.

Friday, June 17, 2011

Battlecruiser


It's kind of become a tradition for me to build a crazy star ship since my 1st 3D modeling class. A few of my friends made their own, and of course I had to make mine better. So using the vagueness of my 1st project's criteria I went as all out as I could only using primitive shapes alone. Nothing fancy, and this was the end result.

Gilneas


Here are a couple of shots from my Environment project from Hard Surface and Organic Modeling. It's Gilneas from World of Warcraft. Just loved the design of the city, and had to remake it (As best as I could from memory haha) in Maya. It's not too bad, but after Finals I realized I wasn't making it for a game, and I could of gone more all out on detail since I technically didn't have to worry about poly count.

Still though one of the girls in the class did this amazingly awesome job on the nepal city level from Uncharted 2. It was freaking awesome, she even won I believe it was a scholarship from Sony. Makes me happy to rub that in people's faces when they say that my school doesn't teach the students anything.

Wednesday, June 15, 2011

Mustang

Been working on a lot of 3-D stuff lately at school, and here's my first car I've ever made in 3-D. The Autobot thing is just cause I'm excited about the Transformers coming out. More stuff to come as soon as my Finals are over. Also a huge thanks to my Professor who gave us the awesome file to render these out in HDRI.