Monday, December 10, 2012
Anyways this came out better than I had hoped, considering how unwary I am of using so much color, like the blues/purples in the shadows. It really does make the end result feel... nicer, not really sure why yet.
Wednesday, November 28, 2012
Tuesday, November 13, 2012
Hey all, sorry about not posting for like a month. Just been busy with school and more importantly the first of my portfolio classes. Which also means I will eventually be thrust out into the world to find some form of employment, kind of a scary thought the more I dwell on it.
Anyways, here's some head studies I did yesterday. One of my friends posted one the other day and it got me all fired up to do something in photoshop. It really made me see how rusty I was at painting and that faces are still something I need to focus on more. Especially since I'm aiming my portfolio for character modeling.
So, both studies are of the same girl/ref which you can check out on the poorly updated, but always useful Characterdesigns.com Did the greyscale in like 40mins, I think the color took me considerably longer. Your art skills are like a good knife, you have to take care of it or it dulls.
I'll try to update a bit more, I know I have some drawings laying around somewhere. Just have to find them. There's also a super awesome new zBrush sculpt in the works so you anonymous viewers can look forward to that.
Friday, September 7, 2012
Anyways, I'll probably go back and tweak this some more, fix the back, and also try messing with some color choices. I tried to keep to the color scheme I was referencing, but the boots and gauntlets (that I made up) were from a different 'armor set' and don't quite mesh with the colors as they are. It could even be a design issue, and I think that's the main reason. The boots are a completely different style compare to the waist armor, and I think that's what breaks it. Might just have to go back and remodel those.
Just when I thought I was done, I find more work I have to do haha. Reminds me of the quote from Leonardo DaVinci - "Art is never finished, only abandoned."
Thursday, August 23, 2012
Been awhile since I posted, but only for a lack of material to post. So wow... almost 1k pageviews again and I'm getting hits from places like Kenya haha. So thank you again to all you anonymous vistors. Hopefully the amount of work/me rambling about art stuff in this post will tide me over for awhile again.
Anyways, here's my sculpt of Death from Darksiders 2! Did it in less than a week as well, I would of taken longer if I had more than a week to do it in. As you may or may not be able to tell I had to rush through some stuff just to get it done. I would of liked to of figured out how to make certain armor pieces as I saw them in the concept work, but I didn't have the time. The gauntlets however are of my own design, as I couldn't find something more than simple, and less than epic in the images I looked through. I think they look like they fit in surprisingly well, but I had spent the last few days doing the rest of the armor so that helped me along with their design too.
Doing my best to nail the art style was also quite a challenge. Only going off the concept will get you so far, you really have to look at some normal anatomy also to figure out what 'that muscle' looks like so you can exaggerate it properly. Case in point I did not realize that the muscles over his shoulder blades were actually his shoulder blades, till I looked at some normal stuff and saw that those were the exaggerated muscles on your scapula. It also does not want to obey the normal rules of proportion most of the time. To make the head look right I had to extend the neck up quite a bit, but overall it looks right doesn't it? Having your own style is cool and all, but the rules are there for a reason. However, knowing when to break them is quite possibly one of the most important things you could learn.
Anyways his coattail/kilt parts (I don't know the proper name) aren't ragged yet cause I figured it would be easier to do when I make my low poly version with some alpha maps. Speaking of which, this almost 4.6mil poly model will be pretty useless unless I can get a nice low poly version finished. Which is also my next challenge as well as unwrapping/texturing this whole thing. Wish me luck!
Tuesday, July 31, 2012
Out of all our concepts though it was kind of funny how characters that were basically rip offs of other established characters were the ones our team gravitated towards. Goes to show that people like those things for a reason I suppose. I honestly had never heard of Firefly, when I saw the original sketch I was thinking about the Rocketeer. Which is also one of my favorite movies.
Anyways no real reason behind this piece either, just another thing to get people going in our group. I guess it was also a break from having to do proper character turnarounds. That stuff really wears you out. So much thinking about things you normally don't care about cause you're usually doing a one-off drawing. I suppose that's a good thing in the end though.
You wouldn't think it but this is severely edited in photoshop haha, well unless your monitor's colors are different than mine, then you can probably tell. I reposed the characters forever trying to find the right angles and changed the colors to red and blue. Also it's so much cleaner than it actually is, Photoshop really is amazing isn't it?
http://deadpoolrus.deviantart.com/. I ended up modifying the designs again, just because we wanted all designs to be similar. The little girl is barely changed and the mother's body shape was the only thing I kept from his. Originally the mother had a ponytail off to the side, like her daughter. However this made her look like an older sister or something. So I settled on a bobbed kind of hairstyle.
Also on a side note front views always make my characters look weird now that I'm looking at them again... not sure if that's normal or something I should be working on.
Again not all designs are mine here. The alter ego again is mine, but the hero costume design was originally done by my friend Lee, and then another guy in our group took it from there. I finalized and refined the design into what you see on the bottom image.
Not all here is my work, the super villain costume was created by my friend Lee, who you can check out here http://deadpoolrus.deviantart.com/. I edited his turnarounds and I guess you can still see the eraser marks from his original line art. Her alter ego is all my idea, and I had originally drawn her head too big, thank god for photoshop haha.
Anyways hopefully the costume scan looks ok, I didn't scan it myself I don't have the original.
Monday, July 23, 2012
The story is fairly cliché and I couldn't really stray from conventional hero types. So I got down a quick and very sketchy generic hero body type, and tinkered with it. So here are the three I did, a sort of Commando Samurai Jack, Deadpool-ish masked hero, and finally a hero who's inspiration I can't even recall anymore. I want to say a hero or villain that had bird-like overtones in the costume.
Anyways the other guys in our group that actually were assigned to design the hero/villain came up with plenty of fun designs of which we more or less got our characters finalized. Hopefully our team which is much larger than it was for Deep Blue Sky, will really pull this off well. Guess I'll see what happens in about 9 weeks.
Also my heart goes out for the victims of the TDKR shooting in Aurora, Colorado. That kind of stuff just pisses me off, six and nine year olds there to enjoy a movie gunned down by a nut case. It's just not right.
Sunday, July 15, 2012
I've realized lately, I've been drawing nothing but some really generic faces. They literally feel all the same, and while every artist develops their own sort of default face for men and women I felt like I needed to draw more of them from reference. I kind of worked myself into this spot since most of my boredom sketches are all about glorified muscular definition and I've never really focused on the face. So yesterday afternoon I had some time to kill, and
Anyways I felt like I should focus on faces for awhile when I have the chance. So yesterday afternoon I had some time to kill, and sketched this up.The reference for this comes from http://characterdesigns.com/ which is a great reference resource, and while he doesn't update much anymore there are more than plenty of images to practice anatomy, some clothes, and props. Go to the left, and click on 'photosets' under 'Archives'. I forget which set this is from but you'll recognize it if you find it haha.
Anyways that's all I got for now. I just realized I haven't slept since 6am yesterday and it's 5:30am now. Time to get some sleep. Also wow I'm at 5.5k views already and I haven't even posted for awhile. I think this is probably the most popular web-thing I've ever made on the internet haha. Thanks again to all you anonymous visitors.
Again here's some forgotten sketches I found from last quarter. Practicing my own little brand of anatomy I suppose. Been really messing up lately, I hadn't really watched Anime for like a year and I binged on it over my break. Consequently my sleep schedule is messed up and I'm drawing legs much longer than I usually do. The stuff you watch really influences you! Which is why it's important to always practice your basics, and do Life Drawing.
Even a sharp blade dulls without sharping! Practice Practice Practice!
It's really nice to draw like this once in awhile. Remembering all your techniques and design philosophies you learn in classes/books takes it's toll when you draw. I believe one of my professors explained to me roughly as your brain draws it pulls on all you've learned sub-consciously, and when you consciously think about those things, it hinders you. When you draw without letting all your training take up your brain's RAM (Processing) I believe you create much easier.
Still at the end we wanted to fix more things, improve the look of backgrounds, shots, and different assets. Time was something we didn't have by then and only a few fixes made it in. All in all though our professor liked it and we passed. Hope you like it, more posts to come soon!
Thursday, June 7, 2012
Had to fix her right leg in photoshop after I scanned it in, it looked completely wrong haha. Foreshortening is a tricky thing, the big secret though is that you don't draw anything larger than normal. Which is what most people think you have to do. It's all about using the wrapping/contours of your lines to give the appearance of overlap between things like the upper/lower leg. Once you get that down it's not as terrifying as you initially think it is.
I originally was going to do grey scale and then color that, but it looked too weird with colors. Everything didn't look right, and I decided to leave it greyscale. I pumped up the contrast, and added and vignette to focus more on my Mongolian dude there and called it done.
The whole idea for this piece was basically all the stuff you want when you see something like like an epic barbarian. I have him fighting a monster, he has a girl at his feet, he's on a pile of treasure, and he's summoning lightening to his empower his weapon. At least thats what I felt something epic would be haha.
Friday, May 25, 2012
The end result is my version above, a bit more simple than his but I think it gets down to all that was necessary in his design.
Anyways, I think this is the fastest I've gotten a thousand views so far. Past 4k already, I must be getting popular or something haha. Once again, thank you to all you anonymous visitors. I know you're out there.
Friday, May 11, 2012
Thursday, April 26, 2012
Anyways, the colors were the second problem for me. For the longest time I couldn't get them to look 'right'. Eventually I realized the problem was I was color picking from the female monk concept art for D3. So I ditched that and went with a set of 3 main colors: red, gold, and orange. (Brown is a shade of orange btw) Then the color's just seemed to work out right, and from a distance I think they match the general color palette for Diablo 3. Skin seems a bit too orange/yellow-y to me now... I might go back and make it paler.
Sunday, April 22, 2012
I also seem to have broken past 3k pageviews now, which I have to say was a lot faster than it took me to get to 1k, and 2k haha. Anyways, thank you again to all my anonymous visitors. I know you're out there.
Tuesday, April 10, 2012
Sunday, April 8, 2012
Wednesday, April 4, 2012
Monday, March 26, 2012
Thursday, March 22, 2012
Cue a nearly 15 minute long session of us laughing, coming up with more ridiculous stuff. The end result was us drawing our own air shark designs. He drew, while I used Photoshop. The end result is what you see above. Totally ridiculous concept, but a total blast to do.
My personal favorite is rocket shark.
So finished with my Monk, I just drew a shape. Which I stared at for awhile, and said to myself that would be an interesting helmet. The shape became the head of my "space marine" next to the monk. I thought it made for a nice change to the usual design for space marines. Almost knight-like or papal in the way it looks. I'm sure it's not entirely practical either... but I like it. I really liked the concept of it all when I finished.
My final for my 3D Character Rigging class. Picked the Berserker from Gears of War 1. I really did have fun with this, which was contrary to my view of rigging going in to the class. I had a lot of fun working on it, and that counter-balanced all the frustration rigging this mesh generated haha.
It's not a real fancy rig with nice facial controls, and things but for a basic rig... I think it's good. I mean you can make it dance if you wanted, and honestly who wouldn't want to see a Berserker dance?
Also sorry about not posting recently, I had gotten WAY too busy as my finals rolled around. I'll probably be posting all of my backlog of art today.
Tuesday, February 28, 2012
Also... looking back on this I missed an opportunity to do a blue balls joke, if only I used a blue prismacolor instead of my usual red haha. Red balls isn't a thing is it? No, probably not... sounds like it'd be some sort of disease... I'll be quiet now.
Monday, February 27, 2012
Saturday, February 18, 2012
Tuesday, February 14, 2012
On a side note, this keeps making me think of Kelly Chambers from Mass Effect 2 if she was a mercenary.
Wednesday, February 8, 2012
Sunday, February 5, 2012
This really makes me want to get some cotton candy or something. Also, I seem to have broken past 2k pageviews on my blog here. I know those can't all be me, so thanks to all you anonymous visitors :)