Tuesday, February 28, 2012

Skullduggery

Well during class our professor asked us to make a skull for a demo he gave us on re-topologizing a mesh and then projecting the detail onto it. So we could have our nice sculpted mesh and save a ton of polygons. So if we wanted to we could sub-divide the mesh even further. Anyways I did the skull up in something under 10 minutes, before we all had to move on. After we finished, I went back and fixed up some things and put in the teeth, which took longer to get right than the rest of the skull haha. I'm also working on a new character for my class as well in zBrush, so look forward to that as well.

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