Was looking over Paul Richard's work on Darksiders, and I felt like trying to see if I could nab his style. I believe the concept was for the character Lilith, who didn't make it in game. Took me awhile to get a feel for, but I think I got some of it down. A lot of transitions from small to large, and curves... lots of them. Also drawing the rough-in quickly to get a strong sense of flow and gesture. Then it's just refining from there I thinks. Finished it up in my Art History class tonight, and as an added bonus real notes are being taken for once haha.