The place where I keep my work. From pencil drawings, 3d, works-in-progress, and more.
Tuesday, December 13, 2011
Materials & Lighting Final
Here's my quick demo reel of the projects I did in my Materials and Lighting class. First was a still life, I just picked a bunch of stuff I liked. Second was an Outdoor scene, and I had a lot of trouble with that one. I did a different scene right up until the day before class, then I changed it that day and finished the railroad tracks you see in the video. Finally we have my spaceship command bridge on what my professor said was the "dirtiest f•••ing spaceship he's ever seen" which is mostly my fault haha, I'm planning on working over the whole thing, or doing a new scene over break. Cause I'm not too happy with it. Especially compared to my friend's final, his was really great. I don't feel like I deserve an A compared to what he did. Just have to put more practice into materials and lighting, just giving up cause you aren't good at something is dumb. Practice and more practice is the only way you'll get better
Friday, November 11, 2011
There be remade Dragons
Not much to say about this one. All I did was add suggestions, I got from my friends about the previous version. Added more exhaust vent spikes, some added flair to the hips, a more stumpy tail (My own suggestion), lengthened the front legs, and closed the mouth a little plus some glow-y mist as well. Anyways I do feel this one is better thanks to all my friend's comments.
Thursday, November 10, 2011
There be Dragons
Close up of the head
So like Skyrim is coming out soon... and well that wasn't the reason I did these. I found out there was a contest for a Facebook game I play to kill time, and they were looking for users to create what they thought the new dragon players would get would look like. Of course I found the contest an hour and a half before it was over, and missed the deadline by an hour... but you never know. I might get lucky haha.
The basic idea was it had to be a dragon that would inhabit this macabre, dreary graveyard-like expansion in the game. Which had all these blue glowing gems/lights. The expansion was also a place that collected souls and allowed you to revive your dead troops. It would also be a powerful unit that you had to charge with souls. My dragon would have to fit those criteria.
Anyways, did this up with a few quick silhouettes. Sketched out some rough lineart, and base color (purple in this case). Then set about refining lines, anatomy (or whatever I thought looked cool), and adding/subtracting modifications as I went. Then a quick color for shadow, and a lighter blu-ish purple for the lights which I felt made it match with the color scheme of the expansion. I ended up not wanting to do the wings (no rule in the contest said it had to have wings), so I made what I already had into these sort of vents, spewing energy/smoke/steam, in an attempt to make it mesh with the gems on the chest. Which had this sort of glowing mist falling from it. Which I felt really added to the dragon since it was soul powered. Then I played around adding kind of these glowing fractures/cracks in the horns. Then I realized I was overdue for the contest haha. So, I quickly finished the tail and threw my signature on it and called it done.
Tuesday, October 18, 2011
Sketchbook tiem!1
Here's some of my sketchbook stuff I've been up to lately, more interesting stuff coming soon I hope.
Thursday, September 22, 2011
Wednesday, September 21, 2011
Adv Drawing Final
So here's an early post of my Advance Drawing for Animation final. I'm so disappointed with it. I had planned to do 3 separate compositions. 2 Character based things, and 1 multi-character Composition. Needless to say I only got 1 finished. Just too much trouble for me with my 3D class's homework, and the fact that I kept redoing stuff because I couldn't get anything I liked going either.
So I had this one almost done, and figured I might as well go all out. Sadly, I couldn't get the version of this to work the way I wanted either. So after some back and forth between my professor, I cropped it down, got rid of my skeleton warriors, gave her a scythe, and went all Spawn-like on her hair.
It's not what I wanted to finish with, but I'm glad it came out decent. Hopefully my professor likes the changes I made, as well as seeing some of his suggestions included in this as well.
Some days you just can't get stuff going, and despite that you still have to crank out work regardless. It doesn't do anyone any good to give up and not turn something in. Better to have something than nothing right?
So I had this one almost done, and figured I might as well go all out. Sadly, I couldn't get the version of this to work the way I wanted either. So after some back and forth between my professor, I cropped it down, got rid of my skeleton warriors, gave her a scythe, and went all Spawn-like on her hair.
It's not what I wanted to finish with, but I'm glad it came out decent. Hopefully my professor likes the changes I made, as well as seeing some of his suggestions included in this as well.
Some days you just can't get stuff going, and despite that you still have to crank out work regardless. It doesn't do anyone any good to give up and not turn something in. Better to have something than nothing right?
Tuesday, September 20, 2011
Saving the Day...
...one Nuke at a time. Anyways here's my final for my Camera Techniques class. Nothing special about the animation, more of a pre-vis sort of thing. All about the camera shots, and apparently I did a good job which was contrary to my belief the day before class. So much stress is off my back now that I got this done.
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